Welcome toThis is the unofficial wiki for collaboration of information about indie action RPG game,Death Road to Canada.It is currently available on and for Windows, Mac, Linux, IOS, Android, Xbox One, PlayStation 4 and Nintendo Switch!Please help us to build the site by contributing wherever pages may be missing, or lacking adequate information.+ images and growing.PLEASE NOTERocketcat put a lot of hard work into making the discovery aspect of DRtC a key component in the enjoyment of the game. As this Wiki contains spoilers consider limiting reading to encounters you've experienced already. Happy Driving!Jump to Topic.new comment by 12 hours ago Comment:If there's no Successful Cool it for the Witch, then why does it still show Flashing!!! At the end of the Cool it option? It doesn't do it for.edited by 1 day ago Summary:Added a section on the reception of the game.
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Analyze up to 10 years of full 10K Annual Reports and Quarterly 10Q SEC filings for Telestone Technologies Corp (TSTC) using our online tools. Death Road to Canada. Can confirm that is the case now; when my TSTC Berserker shook hands with Death, his fitness cap increased as per the event, but his fitness increased along with it, which was unexpected. This leads me to conclude that TSTC and Berserk's fitness bonuses are additive, but the two together hard cap fitness at 3.
Scores mentioned are from Metacritic and whatoplay.com.new comment by 1 day ago Comment:If Woof dies in a Text Event Death, HE'S JUST DEAD! YOU GET NO DOGS WHATSOEVER!!!!!.edited by 1 day ago.edited by 1 day ago Added category:.edited by 1 day ago Summary:Dog PageAdded photos:.edited by 1 day ago.edited by 1 day ago.edited by 1 day ago Summary:Added alternate names of weapons to top of box for search purposes.edited by 1 day ago Summary:Consistency fix, hyperlinks, minor corrections.
Changelog for Halloween Update / GOG-2 (Windows and Mac) / GOG-3 (Linux) (added 31 October 2016):- Cats are in. Evolutionary pressure in the apocalypse has caused them to revert back to something like a mountain lion. They're big and angry.- Couple different ways to get cats recuirted to your team. They'll always be very rare, but we may add more ways to get them later.- Special events for cats. Despair, car driving, and more.- Cats don't give two poops about Canada or driving cars (pardon my French).- Cats can't become Superdogs in the usual sense.- Future support for more pet types. Currently in as failsafes, like if someone decides to try to make a pet mod.- Losing a character in a CYOA event will now cause that character's weapons to drop into the trunk automatically!- There are some events that will still eat cause you to lose your weapons, so beware.
This mostly includes events where you're betrayed, or events where someone is completely obliterated off the face of the earth.- Wielded weapon will drop to the trunk first. It will overwrite your trash slot if the trunk is completely full.
If trunk is full, extra weapons will be lost.- 'No drop' weapons won't end up in the trunk. No getting L.NK's sword, for example.- Halloween weirdness if you play the game tomorrow.- Vampires like in the Twilight novels.- Mummies? I don't know.- Dancing skeletons.- Death itself.- Fancy new megaweapon.- New graveyard location!- New TERRIFYING trader in trader camps.- New rare city building with the Would You Kindly stream team, based on the results of the Death Road to Canada pre-launch race that they utterly failed at.- Some characters can float or even fly now.- Improved broom type.- New Scythe weapon, somewhere in between a machete and knight sword in the weapon tiers.- Currently the scythe can be obtained a couple of ways in the existing farmer help event. We will add a couple more ways to get it in the next content update.- Some NPC wandering behavior fixes.- Starting food changed so that the Ultrafit food bonus finally works.- Functionality added for checking if your current weapons could bash a door in, for events.- Fixed a particle effect glitch.- Greatly expanded the event handler for characters, allowing for fancier special abilities.
Changelog for patch / GOG-? (Windows) / GOG-3 (Mac) / GOG-4 (Linux) (added 23 March 2017):New Weapon Buyer feature added to the Trading Camps!- Weapon Buyer buys weapons she considers valuable. She's picky!- Minimum melee weapons: Roughly nightstick/sledgehammer/fire axe.- Minimum firearms: Roughly Dolt 45/cowboy rifle/shotgun. Changelog for BRAINSTEM Update / (Windows, Linux and Mac) (added 21 April 2017):- Passed out Bar rescue no longer picks weapons up when unconscious- Alternate foodless method to wake up POBR, takes a bunch of time instead.- Civilized now always starts with 1 morale, preventing cases where it started with 0 or -1. No more INSTANTLY LOSING a Civilized recruit.- Less frequent NOT ENOUGH MED SUPPLIES blurbs- OUT OF MEDS blurb lasts longer onscreen, same time as other med messages- OOM blurb can happen again if you heal, if a day passes, or you load a save.- Revamped CAR NUT now let you choose whether or not you want the new car if you recruit a CAR NUT after the game starts.- CAR NUT start of game check moved to game-start.df rather than the perk definition itself.- Added familiar-recruit-check for the CAR NUT choice and future things like it. We can move other things here if requested, so that a recruit properly only gives you things if recruited. Let us know in the comments.- Group healing doctor and trainers now have LEAVE as the first, default choice.
Temporary measure until we can add extra options.- Strength trainer strength check event now moved to last option.- Cars no longer run out of gas if they have 0 car-mpg. No more losing the alien car for it being out of gas, hopefully.- Wizzle Stick now properly gets a weapon score bonus. Maybe this will make the wizard stop using baseball bats instead of his staff. Let me know!Misc Fixes- Fixed a needless extra dup with zombie summoning that lead to putting garbage on the memory stack.- Put in a missing day-passed tracking for a CYOA camp option- Cancelled LNK day- Pronoun correction for bully-sprayit- Corrected recruit-familiarreplace, before it was unused and familiar characters were using the normal recruit-replace- Changed familiar camp recruits to also use the above- Modern Spear is now named Tactical Spear, which is a much more tactical name. Changelog for update (added 19 June 2017):New Unlock System- Use the new Zombo Points to unlock new perks, traits, a special Gnome Trader, and passive bonuses! Keep reading to see full list of perks, traits, and bonuses.- Earn ZP by surviving siege/gauntlet events.
Zombo Town- INFO button replaced with UNLOCKS button, which leads to Zombo Town.- Three new characters in the Perks and Traits hut, that sell unlocks and upgrades for the old and new perks and traits.- Secret UNLOCK GNOME that sells passive upgrades. Signs of him show up after getting a couple unlocks.- Data Clearer character added- Tutorial Replay character added- BUILD INFO character added- Build Info robot also gives directions- Stats character added- Support for changing Zombo Town as unlocks are purchasedNew Player-Usable Weapons- Sturdy Cleaver added, for some Trademark Weapon trait combos- Ded9 added, sold by HONK. As strong as the Dolt revolver, fires as fast as the pistol. Carries 80 ammo instead of the dolt's 60 or pistol's 90.New Special Character Only Weapons- Modded Ded9: Very accurate, tiny recoil.
Dolt strength zombie piercing, and fires slightly faster than the pistol! Carries 120 ammo.- Skateboard: Dont have cow man- Guster Sword: Like a claymore, but hits even harder.
Is also 25% slower.Passive Unlocks from Unomey the Unlock Gnome- Series of upgrades that increase your Zombo Point maximum capacity. The first two can be gained for free by beating the game up to Deadlier Road mode.- Series of upgrades that give you bonus ZP for performing different actions: Rescuing people/dogs, selling to a weapons buyer, recruiting new allies. The final upgrade gives you 1 ZP whenever an ally dies (!!!)- Toilet Upgrades. Lots of toilet upgrades. Changelog for Update / (Windows, Linux and Mac) (added 30 June 2017):HOLIDAY STUFF- Events for Canada Day and July 4th added.- Beavers are now recruitable/playable characters.- Uncle Sam added.- Muscle Eagle added.- Death sayings and blurbs added for beaver, Uncle Sam, Muscle Eagle.FIXES- Typo fix for a pessimist blurb- Angrystrong events now count your effective strength, so bonuses apply. This means that TST.C will give these options properly.- Calmshooter events now use effective shooting.- Wits checks now use effective wits, just for consistency. This will never come up because there are no 'wits bonuses' in the game so far.- Total shooting skill for group checks now pass over dogs.
This fixes a weird thing in the 'help settlement against bandits' event, where you'll do way worse if you have a dog in the party.- The above also applies to the other skills, except fitness.- If you lose Mjolnir, it now returns to your trunk rather than the Valkyrie's inventory. This makes it consistent with Lnk bombs and Ninja supplies, which also used to return to those characters. All were changed because they could overwrite other weapons. Changelog for Update (added 07 December 2017):Golden Skulls- ZP skulls added! Touch them to get them to stop laughing at you for a moment and also give you a Zombo Point.- ZP skulls can randomly be added to loot generated in most building types.Rare Events and Encounters- Road Event: Cursed Treasure.
Permanently screw up a character in exchange for getting a pirate cutlass or other melee weapons. Or just accept a Goblin Gift Basket or the Dingusnomicon.- Road Event: Chainsaw Hand Replacement. Also includes complimentary Double Barrel Shotgun!- New rank of Rare Finder added. This will let you get up to 4 rare events per game and very slightly increases their chance (currently to 4/55 or so)- City Encounter: Sewer Rodent- City Encounter: Department of Motor Vehicles- DMV Event: Completely Legally Binding Name ChangeNew Characters- Rare Camp Recruit: Earnestine. Wielder of the Farmer's Shotgun.- Rare Encounter Recruit: Tortuga.
Some kind of green rodent?New Weapons- Sai: Like the ninja's kunai, except normal characters can actually use it.- Chainsaw Hand: The tiniest chainsaw. Very efficient, slightly less damage output, stuck to your arm forever.- Double Barrel Shotgun: Zombie obliteration for players with a big pile of shotgun shells saved up. Changelog for FEMUR Update (added 30 March 2018):The FEMUR Update adds the strongest zombie destroying weapon, a weapon that the government does NOT want you to know about.TOILETS.Very strong characters that are over the usual strength maximums can now rip up previously immobile objects, with bolts flying out everywhere.
TSTC and TLB fans now have more reasons to be swole.In addition to the devastating power of newly throw-able sinks, bathtubs, and toilets, this update also adds bonesaws and a new bow and arrows weapon type. You can unlock a new perk that grants a starting bow with regenerating arrows.
A fully drawn bow can sometimes send an arrow through an entire line of zombie heads!The FEMUR Update adds a new special character that gets a bow in one weapon slot, and then a random melee weapon. This melee weapon changes every location, and can include some of the strongest weapons in the game. Or it can be a nice shovel. We've also added fixes, a new holiday event, and the ability to access the options menu through the pause screen.EDIT 3/27: We've also done a small bonus update to add 5 new common trading camps, for 15 total! They all have new things to set them apart from the original 10 camps.
The bonus update notes have been added to the update changes below.Future Update PlansWe're planning an update some time in May, with some new content. New special character, a new location type, some new rare trading camps. This will include some new weapons and possibly common traders. By the time the May update hits, Death Road to Canada should also be out on consoles!Then we're gearing up for the 2nd Anniversary Update in July!
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We're hoping to have one or two big new additions to the game ready for the Anniversary. We took a poll recently, and it looks like the two biggest requests were 4 Players in co-op and new Gameplay Modes.
My top idea for a new mode is the Endless Mode idea we wanted to do before.If we add 4 Player co-op, it would also include some features we were holding off on in hopes of doing 2 players with splitscreen first. This includes player 2 not losing control immediately if player 1 dies. We would also like to look into more co-op requests, such as making room transitions more smooth for player 2 and onward.Update Changes3/27 Bonus Update- Fence of Values, with 4 traders and also a fence of some sort- Ruined Camp, but not so ruined that it's not having a FIRE SALE!!!- Farmhouse Camp, with a barn and dogs and hay- Big Trading House, with a chance for bathroom reading- Bazaar, it's the largest one now with 5 traders, gas and weapon buyer, and a campsite for getting a recruit. Changelog for GIZZARD Update (added 18 June 2018):- Added the Last Mall on Earth, a new special trading camp. Has gas trader, weapons buyer, recruit campfire, 6 random traders, and a guaranteed rare 7th trader!- Added the ability for trading camps to force a rare trader- Fixed a hospital generation bug- Changed how the on-death attributes work. Now Phoenix, Shield of Hope, and the July 4th and Bort characters will not drop their weapons on resurrection.- Adjusted a bunch of city generation code for less getting stuck on trash.- Made that really narrow city no longer generate door-trash.- Moody added- New weapon support added for Rocket Launchers and Electric Tools- New weapons for Moody: Off-Brand Plasms Rifle, Moody Launcher, Moody Chainsaw- You can no longer sell no-drop weapons to the Weapons Buyer, partially due to how exploitable this was on Moody- New Song Added: One More Road.
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